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Gameplay
Dirge of Cerberus has been described as a "Shooter RPG", combining both RPG and Third-Person Shooter styles. Kitase decided on this style because he's a fan of action gun games, and decided to go with that particular style for Dirge of Cerberus. Despite this, there are still going to be RPG characteristic (such as a strong focus on storyline) because creating a simple shooter game was boring to design.

The basic gameplay, however, is styled after typical third person shooters. In previews, we've seen Vincent use a variety of guns, including Cerberus, a sniper rifle, and something that resembles a rapid firing machine gun. Also, his "claw" can be used as a melee type weapon to attack opponents.

Vincent is allowed to carry a maximum of only three guns. However, these guns are all fully customizable, with the ability to buy different sights to work in for a variety of ranges.

The RPG characteristics seem to resemble those of Kingdom Hearts. You'll see familiar things such as Hit Points and an Items menu, but the battles are fought in real time, with the amount of EXP you gain from defeating an enemy appearing above their head after they are defeated.

* Image courtesy of Gpara.com


Controls

X - Melee Attack/Exit Menu
O - Jump/Open Doors
Square - Roll when used with Direction, otherwise Crouch
Triangle - Shortcut to Menu
L1 - Super Bolt
L2 - Switch Weapon
R1 - Shoot/Aim Mode
R2 - Reload
Left Analog Stick - Move Vincent
Right Analog Stick - Move Camera




 
 
JPN: 25 Jan, 06
US: 15 Aug, 06
EUR: Nov, 06
AUS: Nov, 06
 
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